Moves, copies and clones in Rust

2020-08-12

Introduction

Moves and copies are fundamental concepts in Rust. These might be completely new to programmers coming from garbage collected languages like Ruby, Python or C#. While these terms do exist in C++, their meaning in Rust is subtly different. In this post I'll explain what it means for values to be moved, copied or cloned in Rust. Let's dive in.

Moves

As shown in Memory safety in Rust - part 2, assigning one variable to another transfers the ownership to the assignee:

let v:Vec<i32> = Vec::new();
let v1 = v;//v1 is the new owner

In the above example, v is moved to v1. But what does it mean to move v? To understand that, we need to see how a Vec is laid out in memory:

vector memory layout

A Vec has to maintain a dynamically growing or shrinking buffer. This buffer is allocated on the heap and contains the actual elements of the Vec. In addition, a Vec also has a small object on the stack. This object contains some housekeeping information: a pointer to the buffer on the heap, the capacity of the buffer and the length (i.e. how much of the capacity is currently filled).

When the variable v is moved to v1, the object on the stack is bitwise copied:

what happens when a vector is moved

Note Note

The buffer on the heap stays intact. This is indeed a move: it is now v1's responsibility to drop the heap buffer and v can't touch it:

let v: Vec<i32> = Vec::new();
let v1 = v;
println!("v's length is {}", v.len());//error: borrow of moved value: `v`

This change of ownership is good because if access was allowed through both v and v1 then you will end up with two stack objects pointing to the same heap buffer:

if two vectors  shared a buffer

Which object should drop the buffer in this case? Because that is not clear, Rust prevents this situation from arising at all.

Assignment is not the only operation which involves moves. Values are also moved when passed as arguments or returned from functions:

let v: Vec<i32> = Vec::new();
//v is first moved into print_len's v1
//and then moved into v2 when print_len returns it
let v2 = print_len(v);
fn print_len(v1: Vec<i32>) -> Vec<i32> {
    println!("v1's length is {}", v1.len());
    v1//v1 is moved out of the function
}

Or assigned to members of a struct or enum:

struct Numbers {
    nums: Vec<i32>
}
let v: Vec<i32> = Vec::new();
//v moved into nums field of the Numbers struct
let n = Numbers { nums: v };

enum NothingOrString {
    Nothing,
    Str(String)
}
let s: String = "I am moving soon".to_string();
//s moved into the enum
let nos = NothingOrString::Str(s);

That's all about moves. Next let's take a look at copies.

Copies

Remember this example from above?:

let v: Vec<i32> = Vec::new();
let v1 = v;
println!("v's length is {}", v.len());//error: borrow of moved value: `v`

What happens if we change the type of the variables v and v1 from Vec to i32:

let v: i32 = 42;
let v1 = v;
println!("v is {}", v);//compiles fine, no error!

This is almost the same code. Why doesn't the assignment operator move v into v1 this time? To see that, let's take a look at the memory layout again:

i32 layout

In this example the values are contained entirely in the stack. There is nothing to own on the heap. That is why it is ok to allow access through both v and v1 — they are completely independent copies.

Such types which do not own other resources and can be bitwise copied are called Copy types. They implement the Copy marker trait. All primitive types like integers, floats and characters are Copy. Structs or enums are not Copy by default but you can derive the Copy trait:

#[derive(Copy, Clone)]
struct Point {
    x: i32,
    y: i32,
}

#[derive(Copy, Clone)]
enum SignedOrUnsignedInt {
    Signed(i32),
    Unsigned(u32),
}
Note Note

For #[derive(Copy, Clone)] to work, all the members of the struct or enum must be Copy themselves. For example, this will not work:

//error:the trait `Copy` may not be implemented for this type
//because its nums field does not implement `Copy`
#[derive(Copy, Clone)]
struct Numbers {
    nums: Vec<i32>
}

You can of course also implement Copy and Clone manually:

struct Point {
    x: i32,
    y: i32,
}

//no method in Copy because it is a marker trait
impl Copy for Point {}

impl Clone for Point {
    fn clone(&self) -> Point {
        *self
    }
}

In general, any type that implements Drop cannot be Copy because Drop is implemented by types which own some resource and hence cannot be simply bitwise copied. But Copy types should be trivially copyable. Hence, Drop and Copy don't mix well.

And that's all about copies. On to clones.

Clones

When a value is moved, Rust does a shallow copy; but what if you want to create a deep copy like in C++? To allow that, a type must first implement the Clone trait. Then to make a deep copy, client code should call the clone method:

let v: Vec<i32> = Vec::new();
let v1 = v.clone();//ok since Vec implements Clone
println!("v's length is {}", v.len());//ok

This results in the following memory layout after the clone call:

cloned vector memory layout

Due to deep copying, both v and v1 are free to independently drop their heap buffers.

Note Note

And that's all about clones.

Conclusion

In this post I took a deeper look at semantics of moves, copies and clones in Rust. I have tried to capture the nuance in meaning when compared with C++.

Rust is great because it has great defaults. For example, the assignment operator in Rust either moves values or does trivial bitwise copies. In C++, on the other hand, an innocuous looking assignment can hide loads of code that runs as part of overloaded assignment operators. In Rust, such code is brought into the open because the programmer has to explicitly call the clone method.

One could argue that both languages make different trade-offs but I like the extra safety guarantees Rust brings to the table due to these design choices.